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Category Archives: Seedship
March plans: Chiron Gate and more Seedship
So, I didn’t manage to produce anything for the Movie Game Jam I mentioned in my last update. I made a start, but I realised that doing my idea justice would take longer than the week and a half the … Continue reading
Posted in Beyond the Chiron Gate, Dev Diary, Seedship
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Seedship mugs and T-shirts
I don’t know if anyone will be interested in this, but in case they are, I’m now selling Seedship T-shirts and mugs on Teespring. You should only wear the Post-Singularity Cosmic Enlightenment shirt if you’ve got that result in the … Continue reading
Posted in Seedship
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Seedship: iOS app
Here it is at last: the iOS version of Seedship! I had hoped to do this soon after I released the Android version. It proved to be more complicated than I expected so there was a bit of a delay, … Continue reading
Seedship: dark-on-light colour scheme
I’ve updated the web version of Seedship (http://www.johnayliff.com/games/seedship/) with an optional alternative dark-on-light colour scheme. I’m hoping it’ll make the game more accessible for people who find the default colour scheme hard to read. You can toggle it with a … Continue reading
Seedship: Android app
Over the last couple of weeks I’ve been working on creating an app version of Seedship, and today I’ve released it on the Google Play store! The game content is the same as in the web version. There are a … Continue reading
Seedship: autosave
I’ve just updated Seedship again, this time to add an autosave feature. (So now you can save the human race even if you close the browser window.) Like the mobile formatting, this is something I did for Rage Quest and … Continue reading
Posted in Seedship
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I’ve levelled up my CSS skills since writing Seedship, so after finishing Rage Quest I decided to use some time between projects to go back and improve my first game’s formatting. I’ve just launched the updated version. Before: After: Previously, … Continue reading
Next project: “Untitled Orc Monk Game”
Thank you all for your support, both those of you who were with me from the start and those of you who joined me after Seedship! My first game had a successful launch, and I’ve been really gratified seeing what … Continue reading
Posted in Dev Diary, Rage Quest, Seedship
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Seedship: Launch
And here it is, my first game: Seedship! Seedship is a text-based game about controlling a ship full of frozen colonists and trying to find the best planet to be the new home of the human race. It’s based heavily … Continue reading
Seedship: The Perils of Space
Seedship’s development has taken longer than I’d initially planned, both because it turned out to be a larger project than I’d anticipated and because real life things have gotten in the way. I’m nearly done, though, and I’m planning to … Continue reading