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Monthly Archives: February 2017
Seedship: Planet Profiles
The core mechanic of Seedship is the game presenting the player with a randomly generated planet, and the player choosing whether to colonise it or move on to the next one–a sort of Tinder of space colonisation. Perhaps the most … Continue reading
Seedship: Screenshot 1
Founding a colony in Seedship. The text is generated based on the planet’s attributes, the ship’s system status, and random factors, so it will be different for each game. This planet is mediocre and the colony is not going so … Continue reading
Seedship: Screenshot 2
A random travel event in Seedship.
Seedship: The Voyage Begins
Seedship‘s development could be used as a cautionary tale in not letting the scope of a project get too large. I started working on the first version of what would become Seedship several years ago, as a personal side-project while … Continue reading