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Monthly Archives: November 2017
Industrial Accident: Release
On November 1st I challenged myself to develop and release a Twine game in a month. Today’s the last day of November and I’ve done it. My latest game,Industrial Accident, is now live. This game is shorter than either Seedship … Continue reading
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Industrial Accident: Development notes
Some notes on the development of the robot game: The working title for most of development was Robot Rampage, but I decided to change it at the last minute to Industrial Accident. The new title gives less clue of what’s … Continue reading
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Robot Rampage: progress report
I said I’d try to make a Twine game by the end of this month, and that means I only have a week and a half to go. I haven’t had as much time to work on it as I’d … Continue reading
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Rage Quest postmortem
(Originally posted on the IFComp forum.) Rage Quest: Disciple of Peace was inspired by 80s/90s CYOA gamebooks, in particular the Lone Wolf books, which also start with the PC being the last survivor of a destroyed monastery. It’s also heavily … Continue reading
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Rage Quest: 19th place!
The IFComp results have just been released, and Rage Quest: Disciple of Peace placed 19th out of 79 games. I’m very happy with that result, especially considering this is my first game of this kind and my first IFComp entry. … Continue reading
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Next project: Robot Rampage!
Since finishing Rage Quest, I’ve spent my time working on the Seedship Android app and other odd tasks, but it’s about time I started another Twine project. I’ve been working on a couple of ideas for large projects, but the … Continue reading
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