Category Archives: Dev Diary

The Voice of Vengeance: Progress report

Development of the Orc Monk Game is continuing. Right now I have a rough map of the overall structure and about 12,000 words of first-draft text. The finished story will probably have about 20,000 words of text, of which you’ll … Continue reading

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Next project: “Untitled Orc Monk Game”

Thank you all for your support, both those of you who were with me from the start and those of you who joined me after Seedship! My first game had a successful launch, and I’ve been really gratified seeing what … Continue reading

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Seedship: The Perils of Space

Seedship’s development has taken longer than I’d initially planned, both because it turned out to be a larger project than I’d anticipated and because real life things have gotten in the way. I’m nearly done, though, and I’m planning to … Continue reading

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Seedship: Planet Profiles

The core mechanic of Seedship is the game presenting the player with a randomly generated planet, and the player choosing whether to colonise it or move on to the next one–a sort of Tinder of space colonisation. Perhaps the most … Continue reading

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Seedship: Screenshot 1

Founding a colony in Seedship. The text is generated based on the planet’s attributes, the ship’s system status, and random factors, so it will be different for each game. This planet is mediocre and the colony is not going so … Continue reading

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Seedship: Screenshot 2

A random travel event in Seedship.

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Seedship: The Voyage Begins

Seedship‘s development could be used as a cautionary tale in not letting the scope of a project get too large. I started working on the first version of what would become Seedship several years ago, as a personal side-project while … Continue reading

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