Category Archives: Dev Diary

BtCG: Chaotic Construction

It’s the end of my first month of working on Beyond the Chiron Gate, which is when I said I’d take a step back from it, think about the big picture, and maybe take a short break. Here’s where I … Continue reading

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BtCG: Approaching the Gate

The new year is two weeks old, and I’ve begun work in earnest on my next game, Beyond the Chiron Gate. As I mentioned in my yearly retrospective post, Beyond the Chiron Gate will be a space exploration game in … Continue reading

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2017 Retrospective and 2018 Plans

Happy New Year! 2017 has been an exciting year for me. I’ve finally started producing new work again after a years-long hiatus during which I feared I was burned out for good. The nature of my work has also changed: … Continue reading

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Industrial Accident: Development notes

Some notes on the development of the robot game: The working title for most of development was Robot Rampage, but I decided to change it at the last minute to Industrial Accident. The new title gives less clue of what’s … Continue reading

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Robot Rampage: progress report

I said I’d try to make a Twine game by the end of this month, and that means I only have a week and a half to go. I haven’t had as much time to work on it as I’d … Continue reading

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Rage Quest postmortem

(Originally posted on the IFComp forum.) Rage Quest: Disciple of Peace was inspired by 80s/90s CYOA gamebooks, in particular the Lone Wolf books, which also start with the PC being the last survivor of a destroyed monastery. It’s also heavily … Continue reading

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Next project: Robot Rampage!

Since finishing Rage Quest, I’ve spent my time working on the Seedship Android app and other odd tasks, but it’s about time I started another Twine project. I’ve been working on a couple of ideas for large projects, but the … Continue reading

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I’ve levelled up my CSS skills since writing Seedship, so after finishing Rage Quest I decided to use some time between projects to go back and improve my first game’s formatting. I’ve just launched the updated version. Before: After: Previously, … Continue reading

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Rage Quest: Submitted!

Yesterday I finished my final proofread of Rage Quest: Disciple of Peace and submitted what I consider to be the finished version to the IFComp site! It’ll become available with the other IFComp games on 1 October. When the competition … Continue reading

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The Voice of Vengeance: IFComp and CSS

The Voice of Vengeance now has a new, firm, release date: 1 October. This is because I’m planning to enter it into this year’s IFComp. The IFComp is an annual competition for new works of interactive fiction. Authors submit previously-unpublished … Continue reading

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