Category Archives: Dev Diary

Beyond the Chiron Gate: June 2019

I’ve been continuing to work on Beyond the Chiron Gate, and I think it’s starting to come together. There’s still a lot of work to do, but I’m reaching the point where the system is working how I want it … Continue reading

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Beyond the Chiron Gate: April 2019

I’d intended to do an end of March dev blog but it slipped as I kept wanting to make one more tweak to my systems before I posted the next preview version. Since the last dev blog I’ve mostly been … Continue reading

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Beyond the Chiron Gate: February 2019

I’ve been working on Beyond the Chiron Gate steadily this year, and right now I’ve got an initial playable version with a lot of the game’s core systems in place. Here’s the intro text. All the text in the game … Continue reading

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2018 Retrospective and 2019 Plans

Happy New Year! In 2018 I’ve continued to focus on my Twine games development. I’ve produced some new work, and also done a lot of work on a major project that hasn’t seen the light of day yet. I’ve also … Continue reading

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Development notes: They Will Not Return

Hi Patrons! Thank you all so much for your continued support of my game development! I thought I’d write up some notes for you about the development process of They Will Not Return. This post contains spoilers for the game, … Continue reading

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Chiron Gate: Describing Dead Worlds

After several months of feeling blocked, both by the lack of time I had to work on the game and by life circumstances, I finally think I’m making progress on Beyond the Chiron Gate. This last week I’ve been working … Continue reading

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Chiron Gate progress

Yes, I’m still here! I haven’t much time to work on my Twine games in the last few months, and when I have been able to work on them I’ve found it frustratingly hard to make progress, which is why … Continue reading

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What happened with Seedship in March

At the start of March I set out to write a new set of 10 random events for Seedship, release them along with a few minor improvements, and then move on to Beyond the Chiron Gate. I’d originally hoped to … Continue reading

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Seedship: Lag fixed

I’ve just launched version 1.2.3 of Seedship which should fix the lag issue that people have been having. The update is live on the web and the Android store, and the iOS version is awaiting approval so it’ll probably be … Continue reading

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March plans: Chiron Gate and more Seedship

So, I didn’t manage to produce anything for the Movie Game Jam I mentioned in my last update. I made a start, but I realised that doing my idea justice would take longer than the week and a half the … Continue reading

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