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Category Archives: Dev Diary
Beyond the Chiron Gate: September 2020
This’ll be a short post as I didn’t find much time to work on Chiron Gate this month. What time I did find I mostly spent revising or replacing existing events to bring them in line with the game’s final … Continue reading
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Beyond the Chiron Gate: August 2020
Progress continues on Beyond the Chiron Gate! This month I’ve made some changes to the game systems and a lot of changes to the UI. When I started development I let Chiron Gate use SugarCube’s default stylesheet (white on black … Continue reading
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Beyond the Chiron Gate: July 2020
I’ve made steady progress on Beyond the Chiron Gate this month, completing the first two steps of the development road map I set out in my last dev blog. Here’s some screenshots of text I’ve filled in: Some of the … Continue reading
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Beyond the Chiron Gate: June 2020
Beyond the Chiron Gate is now a game that can be completed! By which I mean that the player can get to a victory screen, although to be honest this is also the first time in ages I’ve felt like … Continue reading
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Beyond the Chiron Gate: May 2020
I’m continuing to make slow but steady progress on Beyond the Chiron Gate while in Covid lockdown. This month I added interstellar civilisations, and new scanners that let you choose between systems to visit from Chiron Base. (I also spent … Continue reading
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Beyond the Chiron Gate: April 2020
I’m continuing to make slow but steady progress on Beyond the Chiron Gate. Here’s what I’ve added this month. Scanner upgrades Your ship now starts with only basic scanners, which can’t tell you much about a planet before you travel … Continue reading
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Beyond the Chiron Gate: March 2020
I’m in COVID-19 self-isolation but continuing to work on Beyond the Chiron Gate. (I’m lucky enough to be able to stay home, and I’m an antisocial introvert so “social distancing” was basically already my lifestyle, but still, it’s hard to … Continue reading
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Beyond the Chiron Gate: Februrary 2020
I’ve made some progress on Chiron Gate since the last update. I’ve completely rewritten the universe generator, streamlined the way the player picks features to explore, and added alien life and civilisations to the game. New universe generator Here’s a … Continue reading
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Beyond the Chiron Gate: October 2019
Progress on Chiron Gate has been slower than I’d have liked, both because other things have gotten in the way and because the work I’ve done on it has been more challenging than I’d expected. But I’ve made enough progress … Continue reading
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Beyond the Chiron Gate: July 2019
Beyond the Chiron Gate continues to come together. The main thing I’ve added this month is a new injury system and some events that tie in to it. New Injury System Crew members no longer have abstract health points. Instead, … Continue reading
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