Category Archives: Dev Diary

Beyond the Chiron Gate: July 2021

Most of my work on the game this month has been writing the text of events I added with placeholder text last month. Here’s a sample: I’ve also made notifications for explorers gaining traits into inline highlighted text you can … Continue reading

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Beyond the Chiron Gate: June 2021

The other day I completed a full playthrough of Beyond the Chiron Gate, and I found that–despite a ton of bugs (noticeable, but not game breaking), lots of placeholder text, and the fact that nothing really surprised me because I … Continue reading

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Beyond the Chiron Gate: May 2021

Beyond the Chiron Gate is now firmly in the adding more stuff stage of development, and I’m making good progress. This month I’ve made some minor mechanical tweaks but mostly spent the time adding new things to discover to do … Continue reading

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Beyond the Chiron Gate: April 2021

I’ve made some good progress this month. Beyond the Chiron Gate can now consistently be completed, and a complete playthrough of the game is taking the shape that I want. I’ve spent a lot of time this month playing through … Continue reading

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Beyond the Chiron Gate: March 2021

This month I’ve been working on the ending of Beyond the Chiron Gate. (Which doesn’t mean the game is nearly done, of course, there’s lots more to do to the middle.) Victory events You win the game by finding the … Continue reading

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Beyond the Chiron Gate: February 2021

This month I’ve added what I think should be the last major new mechanic for the game. From now on it should be minor revisions and adding more stuff…lots more stuff. Ship upgrades I’ve added more ship upgrades to the … Continue reading

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Beyond the Chiron Gate: January 2021

Happy January! This month I’ve been working on interstellar civilisations and the encounters you’ll be able to have with them. Precursors At the start of the game, the game generates 10 interstellar civilisations, along with their home systems and home … Continue reading

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Beyond the Chiron Gate: December 2020

This month I’ve added some more content and also mostly finished the game’s interface. New title screen! Behold! The font is Audiowide. I’m using it on the title screen and for major headings throughout the game. Body text is still … Continue reading

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Beyond the Chiron Gate: November 2020

Development on Chiron Gate continues. This month I’ve mostly been adding more planet traits and events. New planet traits I’ve added a couple of dozen new planet traits, including gasbag lifeforms that float in a planet’s atmosphere, and alien space … Continue reading

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Beyond the Chiron Gate: October 2020

I’ve made some progress on Chiron Gate this month. Most visibly, I’ve added icons to the system view to represent the planet traits you’ve discovered, and I’ve revised the selection of ship upgrades that can reveal them. Here’s what the … Continue reading

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