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Category Archives: Beyond the Chiron Gate
Beyond the Chiron Gate: February 2022
I think I can now say that Beyond the Chiron Gate is mostly finished. There’s still more content I’d like to add, but there are no obvious gaps where new content needs to be. I can consistently play through the … Continue reading
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Beyond the Chiron Gate: January 2022
This month I’ve mostly been working on the game’s random events, as well as playtesting and making other minor changes and bugfixes as I push the game towards its finished state. Choices I’ve gone through all the existing events and … Continue reading
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Beyond the Chiron Gate: December 2021
Happy Holidays! I’ve made some progress on Beyond the Chiron Gate this month. Events I’ve finished the end-game event sequence that I was working on last month. I’m quite pleased with it and I think it’ll be a suitably dramatic … Continue reading
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Beyond the Chiron Gate: November 2021
Just a short update this month. I’ve made some progress on Beyond the Chiron Gate, but most of what I’ve worked on has been the new end-game sequence, which I don’t want to share anything about before the game’s launch. … Continue reading
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Beyond the Chiron Gate: October 2021
Development continues on Beyond the Chiron Gate. As well as working on the game itself I’ve made an official “coming soon” page on with some information and screenshots. This page will turn into the game’s home page when it’s released. … Continue reading
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Beyond the Chiron Gate: September 2021
After taking a break to write Cyborg Arena (which will be released on 1st October), I got back to working on Beyond the Chiron Gate this month. I’ve added some new content and made a lot of changes based on … Continue reading
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Beyond the Chiron Gate: Cover Art
For my previous games I’ve made cover art myself, mostly by manipulating a stock image and putting text on top of it. But Beyond the Chiron Gate deserves something better, so I commissioned artist Tom Morley to create a cover … Continue reading
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Beyond the Chiron Gate: July 2021
Most of my work on the game this month has been writing the text of events I added with placeholder text last month. Here’s a sample: I’ve also made notifications for explorers gaining traits into inline highlighted text you can … Continue reading
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Beyond the Chiron Gate: June 2021
The other day I completed a full playthrough of Beyond the Chiron Gate, and I found that–despite a ton of bugs (noticeable, but not game breaking), lots of placeholder text, and the fact that nothing really surprised me because I … Continue reading
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Beyond the Chiron Gate: May 2021
Beyond the Chiron Gate is now firmly in the adding more stuff stage of development, and I’m making good progress. This month I’ve made some minor mechanical tweaks but mostly spent the time adding new things to discover to do … Continue reading
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