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Author Archives: John
BtCG: Approaching the Gate
The new year is two weeks old, and I’ve begun work in earnest on my next game, Beyond the Chiron Gate. As I mentioned in my yearly retrospective post, Beyond the Chiron Gate will be a space exploration game in … Continue reading
Posted in Beyond the Chiron Gate, Dev Diary
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Seedship: dark-on-light colour scheme
I’ve updated the web version of Seedship (http://www.johnayliff.com/games/seedship/) with an optional alternative dark-on-light colour scheme. I’m hoping it’ll make the game more accessible for people who find the default colour scheme hard to read. You can toggle it with a … Continue reading
2017 Retrospective and 2018 Plans
Happy New Year! 2017 has been an exciting year for me. I’ve finally started producing new work again after a years-long hiatus during which I feared I was burned out for good. The nature of my work has also changed: … Continue reading
Posted in Dev Diary
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Industrial Accident: Release
On November 1st I challenged myself to develop and release a Twine game in a month. Today’s the last day of November and I’ve done it. My latest game,Industrial Accident, is now live. This game is shorter than either Seedship … Continue reading
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Industrial Accident: Development notes
Some notes on the development of the robot game: The working title for most of development was Robot Rampage, but I decided to change it at the last minute to Industrial Accident. The new title gives less clue of what’s … Continue reading
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Robot Rampage: progress report
I said I’d try to make a Twine game by the end of this month, and that means I only have a week and a half to go. I haven’t had as much time to work on it as I’d … Continue reading
Posted in Dev Diary, Industrial Accident
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Rage Quest postmortem
(Originally posted on the IFComp forum.) Rage Quest: Disciple of Peace was inspired by 80s/90s CYOA gamebooks, in particular the Lone Wolf books, which also start with the PC being the last survivor of a destroyed monastery. It’s also heavily … Continue reading
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Rage Quest: 19th place!
The IFComp results have just been released, and Rage Quest: Disciple of Peace placed 19th out of 79 games. I’m very happy with that result, especially considering this is my first game of this kind and my first IFComp entry. … Continue reading
Posted in Rage Quest, Release
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Next project: Robot Rampage!
Since finishing Rage Quest, I’ve spent my time working on the Seedship Android app and other odd tasks, but it’s about time I started another Twine project. I’ve been working on a couple of ideas for large projects, but the … Continue reading
Posted in Dev Diary, Industrial Accident
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Seedship: Android app
Over the last couple of weeks I’ve been working on creating an app version of Seedship, and today I’ve released it on the Google Play store! The game content is the same as in the web version. There are a … Continue reading