Author Archives: John

Beyond the Chiron Gate: April 2019

I’d intended to do an end of March dev blog but it slipped as I kept wanting to make one more tweak to my systems before I posted the next preview version. Since the last dev blog I’ve mostly been … Continue reading

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Beyond the Chiron Gate: February 2019

I’ve been working on Beyond the Chiron Gate steadily this year, and right now I’ve got an initial playable version with a lot of the game’s core systems in place. Here’s the intro text. All the text in the game … Continue reading

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2018 Retrospective and 2019 Plans

Happy New Year! In 2018 I’ve continued to focus on my Twine games development. I’ve produced some new work, and also done a lot of work on a major project that hasn’t seen the light of day yet. I’ve also … Continue reading

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Interview on Uses This

I did an interview on Uses This about the hardware and software I use for my game development. (Spoiler: it’s Twine.)

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Seedship bug fix update 1.3.1

Happy new year! I’ve just released an update to Seedship which fixes a few bugs introduced with 1.3.0. The update is live for web and Android, and the iOS version will be updated as soon as it’s through their approval … Continue reading

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Seedship 1.3.0: Natives expansion and new random events

I’ve just released version 1.3.0 of Seedship! This version adds five new rare travel events and an expansion to how native civilisations work. I’ve also added a lot more planet names, most of them suggested by you on Patreon and … Continue reading

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Seedship planet name suggestions?

EDIT: Thank you to everyone who submitted names! I’ve added my favourite names to version 1.3.0, and I’m no longer seeking suggestions. If I used your suggestion, your name is in the credits of version 1.3.0. I’m currently working on … Continue reading

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Seedship modding policy

Some people have expressed an interest in making their own mods for Seedship, so I think it’s time to officially state my policy on modding and put out some guidelines: Tags Modding Seedship

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They Will Not Return: 22nd place

The IFComp results have just been posted, and my entry, They Will Not Return, placed 22nd out of 77 entries. This is slightly lower than my entry last year, but this year’s field was very competitive and I’m still very … Continue reading

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Development notes: They Will Not Return

Hi Patrons! Thank you all so much for your continued support of my game development! I thought I’d write up some notes for you about the development process of They Will Not Return. This post contains spoilers for the game, … Continue reading

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