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Author Archives: John
Beyond the Chiron Gate: March 2021
This month I’ve been working on the ending of Beyond the Chiron Gate. (Which doesn’t mean the game is nearly done, of course, there’s lots more to do to the middle.) Victory events You win the game by finding the … Continue reading
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Beyond the Chiron Gate: February 2021
This month I’ve added what I think should be the last major new mechanic for the game. From now on it should be minor revisions and adding more stuff…lots more stuff. Ship upgrades I’ve added more ship upgrades to the … Continue reading
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Beyond the Chiron Gate: January 2021
Happy January! This month I’ve been working on interstellar civilisations and the encounters you’ll be able to have with them. Precursors At the start of the game, the game generates 10 interstellar civilisations, along with their home systems and home … Continue reading
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Beyond the Chiron Gate: December 2020
This month I’ve added some more content and also mostly finished the game’s interface. New title screen! Behold! The font is Audiowide. I’m using it on the title screen and for major headings throughout the game. Body text is still … Continue reading
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Beyond the Chiron Gate: November 2020
Development on Chiron Gate continues. This month I’ve mostly been adding more planet traits and events. New planet traits I’ve added a couple of dozen new planet traits, including gasbag lifeforms that float in a planet’s atmosphere, and alien space … Continue reading
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Beyond the Chiron Gate: October 2020
I’ve made some progress on Chiron Gate this month. Most visibly, I’ve added icons to the system view to represent the planet traits you’ve discovered, and I’ve revised the selection of ship upgrades that can reveal them. Here’s what the … Continue reading
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Beyond the Chiron Gate: September 2020
This’ll be a short post as I didn’t find much time to work on Chiron Gate this month. What time I did find I mostly spent revising or replacing existing events to bring them in line with the game’s final … Continue reading
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Beyond the Chiron Gate: August 2020
Progress continues on Beyond the Chiron Gate! This month I’ve made some changes to the game systems and a lot of changes to the UI. When I started development I let Chiron Gate use SugarCube’s default stylesheet (white on black … Continue reading
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Beyond the Chiron Gate: July 2020
I’ve made steady progress on Beyond the Chiron Gate this month, completing the first two steps of the development road map I set out in my last dev blog. Here’s some screenshots of text I’ve filled in: Some of the … Continue reading
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Beyond the Chiron Gate: June 2020
Beyond the Chiron Gate is now a game that can be completed! By which I mean that the player can get to a victory screen, although to be honest this is also the first time in ages I’ve felt like … Continue reading
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